I'll give a big shout out to our art director, Anaïs Maamar, who handled all of the asset creation and created the look of Lucky Luna. We wanted to bring that feeling to a new generation, introducing players to something they haven't played. We also thought that there's something lost between those old-school classic games and a lot of the stuff on mobile devices now that players can play. It was a huge challenge, but it was exciting to try something new. We always want to try to do something a little bit new, so when we got the opportunity to work with Nacho on creating Lucky Luna, we were really excited about doing something that was in many ways a love letter to sort of the classic retro arcade experiences that we all grew up on, that's very near and dear to our hearts. A lot of people comment on our art styles and ask who the artist is, but each game always has a different artist, so we have a lot of through points that have a lot of similarities between our zen-like gameplay and what we're trying to do from the perspective of mobile games. With every game that we make at Snowman, we always try to step out and try out something a little bit new. GameSpot: First question, a simple one: Why pixel art in 2022?Īndrew Schimmel: Yeah, it's a good question. This interview was transcribed from a video interview and edited for clarity. Finally, we explored the concept of free-to-play gaming on mobile devices, and whether or not there's still a market for one-off premium games in the growing mobile landscape. Now Playing: Lucky Luna - Gameplay TrailerĪlso discussed during the interview was the developer's partnership with Netflix, including the creative freedom allotted to them through it and how being included on the service could open them up to a wide new audience. By clicking 'enter', you agree to GameSpot's
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